Logo 
Search:

C++ Programming Articles

Submit Article
Home » Articles » C++ Programming » Computer GraphicsRSS Feeds

Program to show the implementation of Cohen-Sutherland Line Clipping Algorithm

Posted By: Easy Tutor     Category: C++ Programming     Views: 5692

Write a program to show the implementation of Cohen-Sutherland Line Clipping Algorithm.

Code for Program to show the implementation of Cohen-Sutherland Line Clipping Algorithm in C++ Programming

 # include <iostream.h>
 # include <graphics.h>
 # include    <conio.h>
 # include     <math.h>

 /*************************************************************************///---------------------------  LineCoordinates  -------------------------///*************************************************************************/class LineCoordinates
    {
       public:
      float x_1;
      float y_1;
      float x_2;
      float y_2;

      LineCoordinates(constfloat x1,constfloat y1,
                          constfloat x2,constfloat y2)
         {
        x_1=x1;
        y_1=y1;
        x_2=x2;
        y_2=y2;
         }
    };

 /*************************************************************************///-------------------------  WindowCoordinates  -------------------------///*************************************************************************/class WindowCoordinates
    {
       public:
      float x_min;
      float y_min;
      float x_max;
      float y_max;

      WindowCoordinates(constfloat x1,constfloat y1,
                          constfloat x2,constfloat y2)
         {
        x_min=x1;
        y_min=y1;
        x_max=x2;
        y_max=y2;
         }
    };

 /*************************************************************************///-----------------------------  RegionCode  ----------------------------///*************************************************************************/class RegionCode
    {
       public:
      int bit_1;
      int bit_2;
      int bit_3;
      int bit_4;

      RegionCode( )
         {
        bit_1=0;
        bit_2=0;
        bit_3=0;
        bit_4=0;
         }

      constint equal_zero( )
         {
        if(bit_1==0 && bit_2==0 && bit_3==0 && bit_4==0)
           return 1;

        return 0;
         }

      void get_logical_AND(RegionCode rc1,RegionCode rc2)
         {
        if(rc1.bit_1==1 && rc2.bit_1==1)
           bit_1=1;

        if(rc1.bit_2==1 && rc2.bit_2==1)
           bit_2=1;

        if(rc1.bit_3==1 && rc2.bit_3==1)
           bit_3=1;

        if(rc1.bit_4==1 && rc2.bit_4==1)
           bit_4=1;
         }

      void get_region_code(const WindowCoordinates wc,
                           constint x,constint y)
         {
        if((wc.x_min-x)>0)
           bit_1=1;

        if((x-wc.x_max)>0)
           bit_2=1;

        if((wc.y_min-y)>0)
           bit_3=1;

        if((y-wc.y_max)>0)
           bit_4=1;
         }
    };


 void show_screen( );

 constint clip_line(const WindowCoordinates,LineCoordinates&);

 void calculate_intersecting_points(const WindowCoordinates,LineCoordinates&);

 void Rectangle(constint,constint,constint,constint);
 void Line(constint,constint,constint,constint);


 int main( )
    {
       int driver=VGA;
       int mode=VGAHI;

       initgraph(&driver,&mode,"..\\Bgi");

       show_screen( );

       WindowCoordinates WC(180,140,470,340);

       setcolor(15);
     Rectangle(WC.x_min,WC.y_min,WC.x_max,WC.y_max);

       LineCoordinates LC_1(150,160,120,320);
       LineCoordinates LC_2(250,150,200,200);
       LineCoordinates LC_3(160,200,490,260);
       LineCoordinates LC_4(300,300,400,380);
       LineCoordinates LC_5(550,300,450,400);
       LineCoordinates LC_6(440,110,400,370);

       setcolor(7);
     Line(LC_1.x_1,LC_1.y_1,LC_1.x_2,LC_1.y_2);
     Line(LC_2.x_1,LC_2.y_1,LC_2.x_2,LC_2.y_2);
     Line(LC_3.x_1,LC_3.y_1,LC_3.x_2,LC_3.y_2);
     Line(LC_4.x_1,LC_4.y_1,LC_4.x_2,LC_4.y_2);
     Line(LC_5.x_1,LC_5.y_1,LC_5.x_2,LC_5.y_2);
     Line(LC_6.x_1,LC_6.y_1,LC_6.x_2,LC_6.y_2);

       char Key=NULL;

       do
      {
         Key=getch( );
      }
       while(Key!='C' && Key!='c');

       settextstyle(0,0,1);
     setcolor(0);
       outtextxy(163,450,"  Press 'C' to see the Clipped Lines.  ");

    setcolor(15);
       outtextxy(165,450,"------                          -------");

     setcolor(12);
       outtextxy(213,450,"  Press any Key to exit.  ");

       setcolor(10);

       if(clip_line(WC,LC_1))
      Line(LC_1.x_1,LC_1.y_1,LC_1.x_2,LC_1.y_2);

       if(clip_line(WC,LC_2))
      Line(LC_2.x_1,LC_2.y_1,LC_2.x_2,LC_2.y_2);

       if(clip_line(WC,LC_3))
      Line(LC_3.x_1,LC_3.y_1,LC_3.x_2,LC_3.y_2);

       if(clip_line(WC,LC_4))
      Line(LC_4.x_1,LC_4.y_1,LC_4.x_2,LC_4.y_2);

       if(clip_line(WC,LC_5))
      Line(LC_5.x_1,LC_5.y_1,LC_5.x_2,LC_5.y_2);

       if(clip_line(WC,LC_6))
      Line(LC_6.x_1,LC_6.y_1,LC_6.x_2,LC_6.y_2);

       getch( );
       return 0;
    }

 /*************************************************************************///---------------------------  clip_line( )  ----------------------------///*************************************************************************/constint clip_line(const WindowCoordinates wc,LineCoordinates &lc)
    {
       RegionCode rc1,rc2,rc;

       rc1.get_region_code(wc,lc.x_1,lc.y_1);
       rc2.get_region_code(wc,lc.x_2,lc.y_2);
       rc.get_logical_AND(rc1,rc2);

       if(rc1.equal_zero( ) && rc2.equal_zero( ))
      {
         lc.x_1=(int)(lc.x_1+0.5);
         lc.y_1=(int)(lc.y_1+0.5);
         lc.x_2=(int)(lc.x_2+0.5);
         lc.y_2=(int)(lc.y_2+0.5);

         return 1;
      }

       elseif(!rc.equal_zero( ))
      return 0;

       else
      {
         calculate_intersecting_points(wc,lc);
         clip_line(wc,lc);
      }

       return 1;
    }

 /*************************************************************************///-----------------  calculate_intersecting_points( )  ------------------///*************************************************************************/void calculate_intersecting_points(const WindowCoordinates wc,
                            LineCoordinates &lc)
    {
       RegionCode rc1,rc2,rc;

       rc1.get_region_code(wc,lc.x_1,lc.y_1);
       rc2.get_region_code(wc,lc.x_2,lc.y_2);

       if(!rc1.equal_zero( ))
      {
         float m;
         float x=lc.x_1;
         float y=lc.y_1;

         int dx=(lc.x_2-lc.x_1);

         if(dx!=0)
        m=((lc.y_2-lc.y_1)/(lc.x_2-lc.x_1));

         if(rc1.bit_1==1)
        {
           x=wc.x_min;
           y=(lc.y_1+(m*(x-lc.x_1)));
        }

         elseif(rc1.bit_2==1)
        {
           x=wc.x_max;
           y=(lc.y_1+(m*(x-lc.x_1)));
        }

         elseif(rc1.bit_3==1)
        {
           y=wc.y_min;

           if(dx!=0)
              x=(lc.x_1+((y-lc.y_1)/m));
        }

         elseif(rc1.bit_4==1)
        {
           y=wc.y_max;

           if(dx!=0)
              x=(lc.x_1+((y-lc.y_1)/m));
        }

         lc.x_1=x;
         lc.y_1=y;
      }

       if(!rc2.equal_zero( ))
      {
         float m;
         float x=lc.x_2;
         float y=lc.y_2;

         int dx=(lc.x_2-lc.x_1);

         if(dx!=0)
        m=((lc.y_2-lc.y_1)/(lc.x_2-lc.x_1));

         if(rc2.bit_1==1)
        {
           x=wc.x_min;
           y=(lc.y_2+(m*(x-lc.x_2)));
        }

         elseif(rc2.bit_2==1)
        {
           x=wc.x_max;
           y=(lc.y_2+(m*(x-lc.x_2)));
        }

         elseif(rc2.bit_3==1)
        {
           y=wc.y_min;

           if(dx!=0)
              x=(lc.x_2+((y-lc.y_2)/m));
        }

         elseif(rc2.bit_4==1)
        {
           y=wc.y_max;

           if(dx!=0)
              x=(lc.x_2+((wc.y_max-lc.y_2)/m));
        }

         lc.x_2=x;
         lc.y_2=y;
      }
    }

 /*************************************************************************///---------------------------  Rectangle( )  ----------------------------///*************************************************************************/void Rectangle(constint x_1,constint y_1,constint x_2,constint y_2)
    {
       Line(x_1,y_1,x_2,y_1);
       Line(x_2,y_1,x_2,y_2);
       Line(x_2,y_2,x_1,y_2);
       Line(x_1,y_2,x_1,y_1);
    }

 /*************************************************************************///-------------------------------  Line( )  -----------------------------///*************************************************************************/void Line(constint x_1,constint y_1,constint x_2,constint y_2)
    {
       int color=getcolor( );

       int x1=x_1;
       int y1=y_1;

       int x2=x_2;
       int y2=y_2;

       if(x_1>x_2)
      {
         x1=x_2;
         y1=y_2;

         x2=x_1;
         y2=y_1;
      }

       int dx=abs(x2-x1);
       int dy=abs(y2-y1);
       int inc_dec=((y2>=y1)?1:-1);

       if(dx>dy)
      {
         int two_dy=(2*dy);
         int two_dy_dx=(2*(dy-dx));
         int p=((2*dy)-dx);

         int x=x1;
         int y=y1;

         putpixel(x,y,color);

         while(x<x2)
        {
           x++;

           if(p<0)
              p+=two_dy;

           else
              {
             y+=inc_dec;
             p+=two_dy_dx;
              }

           putpixel(x,y,color);
        }
      }

       else
      {
         int two_dx=(2*dx);
         int two_dx_dy=(2*(dx-dy));
         int p=((2*dx)-dy);

         int x=x1;
         int y=y1;

         putpixel(x,y,color);

         while(y!=y2)
        {
           y+=inc_dec;

           if(p<0)
              p+=two_dx;

           else
              {
             x++;
             p+=two_dx_dy;
              }

           putpixel(x,y,color);
        }
      }
    }

 /*************************************************************************///--------------------------  show_screen( )  ---------------------------///*************************************************************************/void show_screen( )
    {
       setfillstyle(1,1);
     bar(145,26,480,38);

       settextstyle(0,0,1);
     setcolor(15);
       outtextxy(5,5,"******************************************************************************");
       outtextxy(5,17,"*-**************************************************************************-*");
       outtextxy(5,29,"*---------------                                             ----------------*");
       outtextxy(5,41,"*-**************************************************************************-*");
       outtextxy(5,53,"*-**************************************************************************-*");

     setcolor(11);
       outtextxy(152,29,"Cohen-Sutherland Line Clipping Algorithm");

     setcolor(15);

       for(int count=0;count<=30;count++)
          outtextxy(5,(65+(count*12)),"*-*                                                                        *-*");

       outtextxy(5,438,"*-**************************************************************************-*");
       outtextxy(5,450,"*-------------------                                       ------------------*");
       outtextxy(5,462,"******************************************************************************");

     setcolor(12);
       outtextxy(163,450,"  Press 'C' to see the Clipped Lines.  ");
    }

  
Share: 



Easy Tutor
Easy Tutor author of Program to show the implementation of Cohen-Sutherland Line Clipping Algorithm is from United States. Easy Tutor says

Hello Friends,

I am Free Lance Tutor, who helped student in completing their homework.

I have 4 Years of hands on experience on helping student in completing their homework. I also guide them in doing their final year projects.

I have share many programs on this website for everyone to use freely, if you need further assistance, than please contact me on easytutor.2ya [at the rate] gmail [dot] com

I have special discount scheme for providing tutor services. I am providing tutor service to students from various contries, currently most of my students are from United States, India, Australia, Pakistan, Germany, UK and Canada.

I am also here to expand my technical network to receive more opportunity in my career, make friends to help them in resolving their technical problem, learn and share my knowledge, If you like to be my friend, Please send me friend request.

Thanks,
Happy Programming :)

 
View All Articles

 

Other Interesting Articles in C++ Programming:


 
Please enter your Comment

  • Comment should be atleast 30 Characters.
  • Please put code inside [Code] your code [/Code].

 
No Comment Found, Be the First to post comment!