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Program to show the Basic Mouse Handling in Graphics Mode

Posted By: Easy Tutor     Category: C Programming     Views: 5776

Write a program to show the Basic Mouse Handling in Graphics Mode.

Code for Program to show the Basic Mouse Handling in Graphics Mode in C Programming

 # include <graphics.h>
 # include    <conio.h>
 # include      <dos.h>

 constint InitMouse( );

 void ShowMouseCursor( );
 void HideMouseCursor( );

 void SetMousePosition(int x,int y);
 void GetMousePosition(int *x,int *y);

 void SetMouseHorizontalRange(int x_min,int x_max);
 void SetMouseVerticalRange(int y_min,int y_max);
 void SetMouseRange(int x_min,int y_min,int x_max,int y_max);

 constint LeftMouseKeyPressed( );
 constint RightMouseKeyPressed( );

 void show_border( );


 int main( )
 {
    int x_cord;
    int y_cord;

    int prev_x_cord;
    int prev_y_cord;

    int gdriver=DETECT;
    int gmode;
    int errorcode;

    initgraph(&gdriver,&gmode,"..\\Bgi");

    errorcode=graphresult( );

    if(errorcode!=grOk)
    {
       printf("Graphics Error: %s\n",grapherrormsg(errorcode));
       printf("\nPress any key to exit...");

       getch( );
       exit(1);
    }

    if(!InitMouse( ))
    {
       printf("Fatal Error : Unable to detect the Mouse.");
       printf("\nPress ANY key to exit...");

       getch( );
       exit(1);
    }

    show_border( );

    ShowMouseCursor( );
    SetMousePosition((getmaxx( )/2),(getmaxy( )/2));
    SetMouseRange(16,41,613,436);

    gotoxy(1,30);
    printf("Note: Press ANY key to exit.");

    do
    {
       GetMousePosition(&x_cord,&y_cord);

       if(x_cord!=prev_x_cord || y_cord!=prev_y_cord)
       {
      gotoxy(1,1);
      printf("Current Mouse Coordinates : ( x=%u , y=%u ) ",x_cord,y_cord);

      prev_x_cord=x_cord;
      prev_y_cord=y_cord;
       }

       if(LeftMouseKeyPressed( ))
       {
      gotoxy(1,2);
      printf("*** Left Mouse Key Pressed");

      while(LeftMouseKeyPressed( ));

      gotoxy(1,2);
      printf("                           ");
       }

       if(RightMouseKeyPressed( ))
       {
      gotoxy(1,2);
      printf("*** Right Mouse Key Pressed");

      while(RightMouseKeyPressed( ));

      gotoxy(1,2);
      printf("                           ");
       }
    }
    while(!kbhit( ));

    getch( );
    return 0;
 }

 /*************************************************************************///--------------------------  show_border( )  ---------------------------///*************************************************************************/void show_border( )
 {
    int i;

    gotoxy(2,3);
    printf("ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ»");

    for(i=0;i<25;i++)
    {
       gotoxy(2,(4+i));
       printf("º                                                                            º");
    }

    gotoxy(2,29);
    printf("ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ");
 }

 /*************************************************************************///---------------------------  InitMouse( )  ----------------------------///*************************************************************************/constint InitMouse( )
 {
    union REGS InReg;
    union REGS OutReg;

    InReg.x.ax=0x0000;

    int86(0x33,&InReg,&OutReg);

    if(OutReg.x.ax==0x0000 && OutReg.x.bx==0xFFFF)
       return 0;

    return 1;
 }

 /*************************************************************************///-------------------------  ShowMouseCursor( )  ------------------------///*************************************************************************/void ShowMouseCursor( )
 {
    union REGS InReg;
    union REGS OutReg;

    InReg.x.ax=0x0001;

    int86(0x33,&InReg,&OutReg);
 }

 /*************************************************************************///-------------------------  HideMouseCursor( )  ------------------------///*************************************************************************/void HideMouseCursor( )
 {
    union REGS InReg;
    union REGS OutReg;

    InReg.x.ax=0x0002;

    int86(0x33,&InReg,&OutReg);
 }

 /*************************************************************************///------------------------  SetMousePosition( )  ------------------------///*************************************************************************/void SetMousePosition(int x,int y)
 {
    union REGS InReg;
    union REGS OutReg;

    InReg.x.ax=0x0004;
    InReg.x.cx=x;
    InReg.x.dx=y;

    int86(0x33,&InReg,&OutReg);
 }

 /*************************************************************************///-------------------------  GetMousePosition( )  -----------------------///*************************************************************************/void GetMousePosition(int *x,int *y)
 {
    union REGS InReg;
    union REGS OutReg;

    *x=0;
    *y=0;

    InReg.x.ax=0x0003;

    int86(0x33,&InReg,&OutReg);

    *x=OutReg.x.cx;
    *y=OutReg.x.dx;
 }

 /*************************************************************************///----------------------  SetMouseHorizontalRange( )  -------------------///*************************************************************************/void SetMouseHorizontalRange(int x_min,int x_max)
 {
    union REGS InReg;
    union REGS OutReg;

    InReg.x.ax=0x0007;
    InReg.x.cx=x_min;
    InReg.x.dx=x_max;

    int86(0x33,&InReg,&OutReg);
 }

 /*************************************************************************///----------------------  SetMouseVerticalRange( )  ---------------------///*************************************************************************/void SetMouseVerticalRange(int y_min,int y_max)
 {
    union REGS InReg;
    union REGS OutReg;

    InReg.x.ax=0x0008;
    InReg.x.cx=y_min;
    InReg.x.dx=y_max;

    int86(0x33,&InReg,&OutReg);
 }

 /*************************************************************************///--------------------------  SetMouseRange( )  -------------------------///*************************************************************************/void SetMouseRange(int x_min,int y_min,int x_max,int y_max)
 {
    SetMouseVerticalRange(y_min,y_max);
    SetMouseHorizontalRange(x_min,x_max);
 }

 /*************************************************************************///----------------------  LeftMouseKeyPressed( )  -----------------------///*************************************************************************/constint LeftMouseKeyPressed( )
 {
    union REGS InReg;
    union REGS OutReg;

    InReg.x.ax=0x0003;

    int86(0x33,&InReg,&OutReg);

    return ((OutReg.x.bx==0x0001)?1:0);
 }

 /*************************************************************************///----------------------  RightMouseKeyPressed( )  ----------------------///*************************************************************************/constint RightMouseKeyPressed( )
 {
    union REGS InReg;
    union REGS OutReg;

    InReg.x.ax=0x0003;

    int86(0x33,&InReg,&OutReg);

    return ((OutReg.x.bx==0x0002)?1:0);
 }
  
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