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Image problems

  Asked By: Jose    Date: Mar 30    Category: Java    Views: 527

Im developing a little 8-ball program in Java, and i've got a problem
loading an image onto a panel; heres the code:

import java.io.*;
import java.net.*;
import javax.imageio.*;
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;

public class Magic8Ball {

public static void main(String[] args) {
Magic8BallFrame frame = new Magic8BallFrame();
} //Fin de Main

} //Final de Clase Magic8Ball

class Magic8BallFrame extends JFrame {

public static final int DEFAULT_WIDTH = 300;
public static final int DEFAULT_HEIGHT = 200;

public Magic8BallFrame()
setTitle("Geeky Magic 8-Ball"); //Pon el título que quieras

//Instanciamos el panel
Magic8BallPanel panel = new Magic8BallPanel();

//Agregamos el Panel al frame
Container contentPane = getContentPane();

} //Final DrawFrame

class Magic8BallPanel extends JPanel {

private int mensajeX;
private int mensajeY;
private Image image;

public void paintComponent(Graphics g)
mensajeX = 75;
mensajeY = 100;

//Como siempre, inicia con la llamada al padre de JPanel

//Busquemos y dibujemos la imagen, arroja IOException
Toolkit toolkit = Toolkit.getDefaultToolkit();
image = toolkit.getImage("8-ball.jpg");
g.drawImage(image, 0, 0, null);

} //Fin de paintComponent
} //Fin de clase Magic8BallPanel

When i run it i dont get any problems, nevertheless i cant see
anything in the panel :S. I'm running a JSDK 1.4 under Suse linux 9.0
and the program has complete privileges over the folder... what am i
doing wrong? why cant Java find my little image?



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